Natalya’s Boarding House

Natalya’s hideout has seen better days. The boarding house’s clapboard sides are dark with mildew and marred by scorch marks. In places fire has gutted portions of the roof’s moss-covered tile shingles, but the building appears to be structurally intact. The building stands near the stark wall of the Seacleft, and scree from several decades of minor rockfalls has piled up along its southern face. The building’s windows are heavily boarded over. There is a front door that looks like it’s not boarded over.

A2. Front Room

The entire floor of this chamber has collapsed into the pool of water five feet below in the subcellar. The earthen walls of the flooded subcellar ooze with foul rivulets, and the smell is abominable. Two oozing sewer pipes protrude through the east wall of this pit just above the level of the sewage. Part of the ceiling above the entrance has collapsed, revealing an attic crawlspace above; a rickety ladder leads up from the water into the crawlspace. A door stands in the far wall across the sludge pit. A wooden plank balanced between both doors makes a precarious bridge between the two doors.

A4. Next Room

The floor of this room has fallen away, leaving a narrow, charred ledge along the south and east walls. To the northwest, a ledge heaped with crates and barrels sits, while above the rafters of the attic lay bare to view. The ledge is safe to walk on, but is sloped dangerously at places (it requires a successful DC 10 Acrobatics check to navigate).

A5. Back Room

The room has no floor, opening directly into the sump of a sewage pit below. Likewise, the charred ceiling has fallen away, revealing the fire-blackened rafters above. Next to a hole cut in the southwest corner of the wall, a crude ladder that has been nailed to the wall provides access to the rafters above. The door in the left wall has no floor in front of it.

A9. Back Room Attic

Up here, nearly the entire ceiling below has collapsed, leaving only a criss-cross of rafters making the floor. Major sections of the firewalls to the south and the west have been destroyed providing access to other portions of the attic.

A10. Attic Chimney

Like elsewhere, the ceiling has collapsed into the room below, but most of the rafters have gone with it in this area, leaving large gaps of empty space over the drop. A large fireplace in the room below climbs the wall as a wide chimney into here. The crumbling, charred brick of the chimney has been chipped away to create a large hollow within, with a tangle of discarded planks and other rubbish now serving as a floor.


Goblin Snake

Goblin snakes have a gray, lipless goblin head with serpent’s fangs sitting atop the sinuous black body of a greasy-scaled snake.

Tenacious predators and bullies, goblin snakes are shrill, impulsive, and endlessly hungry. When their instinctual cunning takes hold, however, these maniacal creatures exhibit all the stealth and deadly cunning of serpents coupled with the capricious destructiveness of goblins.

Cruel and selfish, goblin snakes care for little more than their next meals and indulging their unfounded arrogance. Like goblins, they can easily eat their body weight in food daily, but goblin snakes are also lazy, and are more likely to settle for easy meals rather than ones they must work to find. As a result, goblins snakes eat almost anything within reach and readily available, from carrion to rubbish (the source of their horrendous and nauseating breath). Goblin snakes delight in fresh meat, but strongly prefer having others bring it to them over hunting and killing it themselves.

Sewer Goblins

Sewer Goblin
Sewer Goblins, like other types of goblins are vicious creatures, they stand barely three feet tall, their scrawny, humanoid body dwarfed by their wide, ungainly heads. The are generally covered in sewer filth and collect ‘choice pieces’ of it in the bags they carry on their belts.

Sczarni Gangs

The Sczarni have been a part of Magnimar from the start—they’re not the most dangerous or powerful of the city’s criminal organizations, but they are the most visible. The Sczarni generally don’t involve themselves in particularly violent crimes, and in many cases in Magnimar, they actually help to protect and police less fortunate neighborhoods, and as such are often well regarded by the lower-class. There are six major Sczarni gangs in the city: the Creepers, Doolun’s Lads, the Gallowed, the Tower Girls, the Washside Wringers, and the Wreckwash Blades, with the Gallowed being the most powerful Sczarni family in the city.

The notorious ruffians known as the Sczarni constantly prowl the civilized areas of Varisia in search of easily bamboozled merchants, travelers, and aristocrats to prey upon. Countless Sczarni thugs operate throughout Magnimar, their sheer quantity spawning numerous gangs that each possesses its own illicit specialty as well as a clearly defined turf. Indisputably, the most powerful Sczarni gang in the city is the Gallowed, who operate from a caravan of wagons perched directly below Lord-Mayor Grobaras’s home, Defiant’s Garden. The Gallowed sports a large number of thugs and leg-breakers, as well as its infamous Fish Tank, a 4-foot-tall glass aquarium hidden in one of the caravan’s wagons and filled with swamp barracuda used to coax information out of unwilling victims.

As a rule, Sczarni thugs are not needlessly violent, and prefer to concentrate their efforts on crimes that will make them the most money rather than spill the most blood. Sczarni tend toward swindles and illicit trade instead of rape or murder, leaving such brutal acts of violence to sociopaths and unscrupulous thieves’ guilds.

Though the Gallowed make up the most powerful Sczarni gang in Magnimar, they are far from alone, and numerous other small families constantly vie for turf and wealth throughout the City of Monuments.

The Tower Girls specialize in robbery as well as extortion, and are often hired by quarreling nobles to help shame or blackmail rivals with evidence of infidelity, bastard children, or other secret failures. When not ruining lives, the Tower Girls display their impressive acrobatics onstage in the various playhouses and nightclubs of Lowcleft.

Shunned even by other Sczarni gangs, the Creepers seed the streets with drugs and other illicit substances. They concoct many of the drugs in their base near Underbridge, using their runners to keep the whole city stocked with a handful of vices at any time.


Pugwampis look like some sort of horrid, rabid little lapdog that has mastered walking gracelessly on its hind legs. Their face look somewhere between jackal and hyena with milky white eyes. Pugwampis stand less than two feet tall and weigh barely over ten pounds. They clothe themselves in dirty tattered rags and wield daggers and vicious knives that are nearly as large as they are.

Detestable little fey loathed by nearly ever other creature including their fellow fairy folk. Pugwampis are commonly known as “jackal rats” and are beacons of bad luck and misfortune.