Magnimar

Built in the shadow of megaliths, Magnimar endlessly endeavors to surpass the overwhelming scale and grandeur of the ancient wonders that litter the Varisian landscape. A place of great opportunity, social stress, and cold beauty, the city exudes the air of a southern metropolis, seeking to rise above its ignoble beginnings as a refuge for Korvosan outcasts to become a beacon of culture and freedom in an unforgiving land. Yet its towering monuments, elegant gardens, ostentatious architecture, and elaborate sculptures form but a cracked mask over a struggling government and a desperate people in need of heroes.

Magnimar boasts a population of over 16,000 inhabitants, with the great majority of those being humans. In turn, most of these humans are ethnic Chelaxians and Varisians, and while Shoanti and Sczarni maintain a large presence in the city, they are essentially marginalized and considered troublemakers. Half lings make up the next largest demographic, followed by elves and dwarves. The remainder of the population consists of gnomes and half-breed races.

The city is split in two by a massive cliff face, separating the city into two major districts. The one atop the cliff is called the Summit and the one below that meets with Varisian Gulf is called the Shore. The slums of Magnimar, known as the Shadow since that district sees little sun during the day, lies below the Irespan, a colossal and ancient bridge ruined ages ago.

Magnimar
N large city
Corruption +2; Crime +2; Economy +5;
Law +2; Lore +6; Society +1
Qualities academic, prosperous,rumormongering citizens, strategic location, tourist attraction
Danger +10

Demographics
Government autocracy (lord-mayor) Population16,428(13,307humans; 821 halflings; 659 dwarves; 655 elves; 493 gnomes; 166 half-elves; 164 half-orcs; 163 other)

Notable NPCs
Lord-Mayor Haldmeer Grobaras (N male human aristocrat 9)

Marketplace
Base Value 12,800 gp; Purchase Limit 75,000 gp;
Spellcasting 8th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

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